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[HWK]THE_DRAKE

Joined: 26 Aug 2007 Posts: 749
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[HWK]THE_DRAKE

Joined: 26 Aug 2007 Posts: 749
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Posted: Thu May 08, 2008 2:29 am Post subject: |
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Had a great test battle with Volt today on this map...it worked great!
1) the objectives add a great dynamic to the game
2) the play seems balanced
3) there were no crashes
I want to try and get a good 2 vs 2 or better on this map...there a lot to keep track of, but its great fun. Players need to play with honour and follow the rules...once your enemy has cleared 2/3 of his objective circles and placed his colors their (you can see it) you must Surrender...not say "lets play on anyways". Colors are ANY flag man, inf or cav, alone or attached to a company.
 _________________ 
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[hwk]Cheesy Site Admin

Joined: 25 Aug 2007 Posts: 337
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Posted: Thu May 08, 2008 7:44 am Post subject: |
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what an excellent looking map !!!!
i assume you have used existing terrain pieces and moulded them in to fit in excellently with your map
this is the first time i have seen some do this so well others have done it but for me it looked fake or unrealistic
if you havn't done this then even better well done !
one thing that will have too change is the windmill in the right hand corner as unfortunatly you can't have a windmill without wheat i have tried it several ways and fail to get it so that there is no wheat growing
wheat fields and snow for me just don't go 
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[HWK]THE_DRAKE

Joined: 26 Aug 2007 Posts: 749
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Posted: Thu May 08, 2008 7:57 am Post subject: |
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Good eye with the wheat field in the snow Cheesy, will take care of that for next version. _________________ 
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Foxhound

Joined: 08 Mar 2008 Posts: 119
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Posted: Thu May 08, 2008 10:17 am Post subject: |
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Yay, a title map!
| Quote: | i assume you have used existing terrain pieces and moulded them in to fit in excellently with your map
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I placed most of the trees by hand, some forests were auto -generated.
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[HWK]THE_DRAKE

Joined: 26 Aug 2007 Posts: 749
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Posted: Sat May 10, 2008 10:39 am Post subject: |
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OK, after a few tests I have tweeked the map a bit...using an OOB, I added a bit more to the Prussian contingent, put it on a ten minute time delay, took away a few French cannon as Allies were superior in this regard (though real ratio ignored for game play), gave Russian some more men, took away the mill that auto grows wheat each time the map loads, and added a few cavalry cannon (as they were listed in OOB).
I'm hoping that it's a bit harder for French this time.
http://mastersofthefield.freeforums.org/ew-v3-maps-for-testing-t80.html_________________ 
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[HWK]THE_DRAKE

Joined: 26 Aug 2007 Posts: 749
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[hwk]Cheesy Site Admin

Joined: 25 Aug 2007 Posts: 337
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Posted: Wed May 28, 2008 7:02 pm Post subject: |
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congrats foxhound !!
drake shouldn't the map be further down the map after the battle of The Battle of Pultusk?
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[HWK]THE_DRAKE

Joined: 26 Aug 2007 Posts: 749
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Posted: Wed May 28, 2008 11:48 pm Post subject: |
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Hmm, eventually sure, but I like to published new maps at the top so that they are readily visible. Hmmm, never thought of them being organized chronologically, perhaps that is what SW does, never really noticed actually. _________________ 
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[HWK]THE_DRAKE

Joined: 26 Aug 2007 Posts: 749
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